© (Source: EA SPORTS)

FIFA 22: Optimized player movement for more reality

Author:

Serhat Ak

FIFA 22
In FIFA 22, new player movement and revised tempo are supposed to provide a more realistic game experience. You can find out how this is achieved here.

Coach Mike Labelle

Multinational FIFA Champion

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In FIFA 22, new player movement and revised tempo are supposed to provide a more realistic game experience. You can find out how this is achieved here.

EA SPORTS wants to make the gameplay as close to reality as possible in the new FIFA spin-off. For example, there are changes in the graphics, the players' understanding of the game, and the ball physics. Consequently, the player movements will also be upgraded. The focus is mainly on speed and the so-called controlled deceleration.

Maximum speed

FIFA 22 features an increased maximum speed. According to this, the players need longer to reach their full speed, but the maximum is higher. This change is supposed to better reflect the real speed of professionals and also benefits slower players, since they can keep up better over short distances. However, they should not enter long running duels against fast players, as they will still be at a disadvantage.

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Controlled declaration

Players with the corresponding high values should be able to slow down faster when they want to dribble after a sprint or hold the ball. However, controlled deceleration is not available to everyone. Players must have at least an 80 rating in agility, ball control and dribbling stats for it. Another change is that special players are now entitled to star player moves and avatar running styles:

  • Phil Foden: Running style in sprint

  • Heung-Min Son: Special dribbling style

  • Christian Pulisic: Individual sprint movement

  • Erling Braut Haaland: Individual sprint movement

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